WobbleWonder is a collaboration between myself (concept, 3D level design and modelling, controller fabrication), Sophi Kravitz (concept, engineering, virtual Segway design), Takafumi Ide (concept, Leap Motion, sound effects) and Martha Hipley (concept, 3D modeling). The exhibit furniture was constructed by Oliver Tanner of OT Model Fab and the music we used was composed by Imperial Topaz. WobbleWonder is a full-on Virtual reality experience! The player, uses a virtual Segway to travel through a virtual reality fantasy world with the fun of speeding while the wind blows through your hair.
The world: A fantastical “Alice in Wonderland”-like experience. Players are dropped into a world which is just slightly oversized and varies by colour and terrain. Floating island, pills, crystals, palm trees, cats, bats and mushrooms greet the player as they turn different corners.The tech: The virtual world is created in Unity3D and Blender. Coding in Unity was done in C# and firmware was coded for Arduino. Custom electronics were designed to drive the fans. The wobble board contains an Android phone inside of it, the accelerometer in the phone talks wirelessly to the game. The Participant travels via a Wobble Board, which simulates a Segway in the VR world. It’s very fun, leaning forward moves forward through the world and leaning backwards moves backwards. The Wobble board has an Android phone accelerometer inside of it. The faster you lean, the faster you move.
A second hand controller that simulates a glider was added to the experience to allow participation for players that were under the age of 12. The sleek black device has an iPhone on it’s underside which communicated wirelessly with the game. Movement is similar to Segway, tilting forward moves forward through the world and tilting backwards moves backwards. This was combined with a leap motion, which allowed players to interact with objects within the world such as knocking over signposts and plucking flower petals.